Big Fixes & Improvements Live Today
Today’s update brings a wave of quality-of-life improvements and long-standing fixes that make the world feel more responsive and fair. One of the most visible changes is how the game communicates live adjustments: when a setting like experience rate is changed on the Live Tunables page, every player in the world now sees a clear, automatic message in chat within a minute—no more guessing what’s changed.
Voice acting is now fully functional for NPCs. Previously, players who had introduced themselves weren’t hearing audio for lines that referenced their name. That gap has been closed with over 10,000 recordings generated and deployed—every NPC now speaks correctly when you’re involved in dialogue.
Crafting has been boosted: you can now craft up to 100 items at once, and if a batch stops early (due to lack of materials or other reasons), you’ll now get a clear reason why—no more silent failures.
Combat feels more dynamic and balanced. Dragons now aim properly and actually knock players flat when taking flight. Bosses now resist crowd control more realistically—absorbing two to six crowd control effects based on their tier, and only those landing within three seconds of each other count. This prevents one player from locking a boss in place indefinitely.
Bleeding effects have been adjusted: undead, elementals, and mushrooms no longer bleed, and Spinning Attack is no longer an exception to bleed immunity—making the mechanic more consistent.
The team PVP arena is fully functional again. Joining a team now instantly updates the scoreboard, rounds announce winners and scores, and only enemy kills count toward your total.
The Obsidian Trials now reward correctly—traders charge for goods, victory and kill rewards are verified by the server, and small-match winners are informed why they didn’t receive a Medallion.
We’ve also closed six items from the tracker: ambient occlusion can now be toggled, the “Show Lock Column” option is back, the gathering meter ring is adjustable, difficulty colors are restored on zone teleport menus, and the leashing icon is no longer shown on NPC nameplates.
Finally, Chaotic Clone is back as a true decoy—it shows the caster’s health on its nameplate and dies to the first hit it takes.
And for clarity in crowded areas: floating names now sort by distance, with your own always on top, and cast bars no longer cover other players’ health bars.
Summarized from Chris "Atos" Spears' work log at Catnip Games.
