Shroud of the Avatar – August 16 Development Update
Hey Adventurers! Here’s a quick rundown of what the Catnip Games team tackled yesterday, presented in player‑friendly terms.
Bug‑crushing marathon
We closed out 115 bugs reported overnight, many of which were lingering UI quirks and balance oddities. The biggest wins are:
Quick Deposit now works as intended. One click on any container will deposit every stack it holds (with an Undo option). You can also set a “Keep When Depositing” amount that now applies as a total rather than per‑stack.
Worn gear drag‑and‑drop is back. After a recent fix broke the ability to pull items off equipment slots, it’s been restored for the whole session.
The Backpack’s “Show Objects in Containers” checkbox no longer disappears after a single tick or search, and the pack window stays properly sized.
Ground‑area effects and bard songs now affect players again on test builds, and the lingering Lightning Storm cloud that lingered ten seconds beyond a storm has been trimmed.
Balance and combat tweaks
A few long‑standing balance issues have been corrected:
Lightning Storm returns to its intended strength, alongside caltrops, explosive potions, and a creature ability that had unintentionally sped up.
Summoned elementals regain their proper health (they’d been doubled for a week), and the Will‑o‑Wisp gets back the half‑health it quietly lost.
Siege mechanics are now enforced: the Bypass button on a besieged town only appears for characters under level 20 or under 100 hours of playtime, encouraging real siege participation.
Seven skill description defects were resolved: Shield Smash now deals the advertised earth damage, Stone Fist cooldown respects Earth Specialization, and Ammo Scavenger correctly grows ammo piles instead of shrinking them.
Quality‑of‑life and data improvements
Every buff, blessing, food, and potion now has a measured value displayed at skill 80, 150, and 150 with specialization, giving you clearer expectations for their potency.
The Catcat Games folder now appears consistently across settings, add‑ons, sheet music, and chat logs. The Windows installer has been re‑signed with a current certificate, and your existing files are safely carried over on first run.
A bug that saved only the first realm celebration a shard ever ran has been fixed, so landmark bosses will correctly announce their celebrations.
That’s the bulk of yesterday’s work—mostly behind‑the‑scenes polishing that you’ll start noticing in your next adventure. Thanks for your patience and for reporting issues; keep the feedback coming, and happy exploring!
Summarized from Chris "Atos" Spears' work log at Catnip Games.
