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Pull

Polearm · active glyph

An extended melee range attack that pulls target into polearm melee range. This has a longer range than most other melee attacks but only deal damage if the target is within normal weapon range. This also knocks the target offbalance and applies a dodge debuff. Specialization also increases the dodge debuff duration.

Polearm numbers are estimates

These formulas come from the community wiki and predate the game's overhaul. We check each school against the live game on a GM account; until Polearm is checked, read the numbers as ballpark. A combat balance pass across 200+ skills is also still in progress, so every number is provisional. (ledger #59)

Calculator

Estimate

This skill's effects don't change with level in our data.

Focus cost8
Range 4.1
Cooldown 6 s
Physical Damage 0 – 1
Damage Avoidance -5.1for 30 seconds

Specialization level has no number in this skill's formula.

Last verified against: sotawiki snapshot of 2026-10-26 (article last seen in release 109). Not yet checked in the live game. Wiki article. Rules used on this page: ledger #1, #3, #17, #34, #37, #59.