Pull
An extended melee range attack that pulls target into polearm melee range. This has a longer range than most other melee attacks but only deal damage if the target is within normal weapon range. This also knocks the target offbalance and applies a dodge debuff. Specialization also increases the dodge debuff duration.
These formulas come from the community wiki and predate the game's overhaul. We check each school against the live game on a GM account; until Polearm is checked, read the numbers as ballpark. A combat balance pass across 200+ skills is also still in progress, so every number is provisional. (ledger #59)
Calculator
EstimateThis skill's effects don't change with level in our data.
| Focus cost | 8 |
|---|---|
| Range | 4.1 |
| Cooldown | 6 s |
| Physical Damage | 0 – 1 |
| Damage Avoidance | -5.1for 30 seconds |
Specialization level has no number in this skill's formula.
Last verified against: sotawiki snapshot of 2026-10-26 (article last seen in release 109). Not yet checked in the live game. Wiki article. Rules used on this page: ledger #1, #3, #17, #34, #37, #59.
