Chain Lightning
Ranged lightning damage spell that chains with a chance of stun. Both damage and stun chance are increased based on the caster's dexterity. Air Specialization increase the damage bonus granted by dexterity.
These formulas come from the community wiki and predate the game's overhaul. We check each school against the live game on a GM account; until Air Magic is checked, read the numbers as ballpark. A combat balance pass across 200+ skills is also still in progress, so every number is provisional. (ledger #59)
Catnip has posted about this skill since our data was last checked. Some numbers may have changed.
Calculator
EstimateAt these inputs
14.7 – 19.5Air Damage
7 – 10 Air Damage× √(Lightning level / 40 + intelligence / 40) (estimate)+ 3 × √(dexterity / 40) damage (estimate)+ (Air Magic Mastery / 100%) × √(dexterity / 40) damage, if Air Magic Specialization is training or maintaining (estimate)
| Focus cost | 15 |
|---|---|
| Range | 20 |
| Cooldown | 15 s |
| Chance to consume reagents | 20% |
| Fizzle Chance From Equipment | +45% |
| Chance to Stun | 26.1%for 3 secondschance × 1.1seconds +0.3 |
Specialization level has no number in this skill's formula.
Last verified against: sotawiki snapshot of 2026-10-26 (article last seen in release 109). Not yet checked in the live game. Wiki article. Rules used on this page: ledger #1, #3, #17, #34, #37, #59.
