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Chain Lightning

Air Magic · active glyph · 1 s cast

Ranged lightning damage spell that chains with a chance of stun. Both damage and stun chance are increased based on the caster's dexterity. Air Specialization increase the damage bonus granted by dexterity.

Air Magic numbers are estimates

These formulas come from the community wiki and predate the game's overhaul. We check each school against the live game on a GM account; until Air Magic is checked, read the numbers as ballpark. A combat balance pass across 200+ skills is also still in progress, so every number is provisional. (ledger #59)

Catnip has posted about this skill since our data was last checked. Some numbers may have changed.

Calculator

Estimate

At these inputs

14.7 – 19.5Air Damage

7 – 10 Air Damage
× √(Lightning level / 40 + intelligence / 40) (estimate)+ 3 × √(dexterity / 40) damage (estimate)+ (Air Magic Mastery / 100%) × √(dexterity / 40) damage, if Air Magic Specialization is training or maintaining (estimate)

level 1000100200
Focus cost15
Range 20
Cooldown 15 s
Chance to consume reagents 20%
Fizzle Chance From Equipment +45%
Chance to Stun 26.1%for 3 secondschance × 1.1seconds +0.3

Specialization level has no number in this skill's formula.

Last verified against: sotawiki snapshot of 2026-10-26 (article last seen in release 109). Not yet checked in the live game. Wiki article. Rules used on this page: ledger #1, #3, #17, #34, #37, #59.