Lightning
Ranged lightning damage spell with a chance of stun. Both damage and stun chance are increased based on the caster's dexterity. Lightning has a chance to apply a debuff that will reduce the air resistance of the target. Air Specialization increases the number of times that the air resistance debuff can be applied.
These formulas come from the community wiki and predate the game's overhaul. We check each school against the live game on a GM account; until Air Magic is checked, read the numbers as ballpark. A combat balance pass across 200+ skills is also still in progress, so every number is provisional. (ledger #59)
Calculator
EstimateAt these inputs
15.7 – 23.7Air Damage
6 – 10 Air Damage× √(Lightning level / 40 + intelligence / 40) (estimate)+ 3 × √(dexterity / 40) damage (estimate)
| Focus cost | 11 |
|---|---|
| Range | 20 |
| Cooldown | 10 s |
| Chance to consume reagents | 20% |
| Fizzle Chance From Equipment | +45% |
| Chance to Stun | 26.1%for 3 secondschance × 1.25seconds +0.3 |
| Air Resistance Specialization | -10for 30 seconds |
Specialization level has no number in this skill's formula yet. Its effect here is the lines marked Specialization, which need the school slotted.
Last verified against: sotawiki snapshot of 2026-10-26 (article last seen in release 109). Not yet checked in the live game. Wiki article. Rules used on this page: ledger #1, #3, #17, #34, #37, #59.
