What Can You Do With a Lot? Homes, Dungeons & Deco Limits
You claimed a lot. Now the fun part. A lot in Shroud of the Avatar is not just a place to park a house — it's a buildable space that can hold a home, a basement, an entire dungeon, a shop, and a farm, all at once. Part two of our housing series covers what fits on a lot and exactly how much of it you can place.
One lot, four layers
Every lot except the tiny Market size can hold one house, one basement, and one player dungeon simultaneously — plus everything you place outdoors.
Houses come in hundreds of styles. Buy them from Housing Deeds Merchants in-game, from the Crown Shop, from other players, craft them yourself, or earn the two free ones from the main story. A house must be the lot's size or smaller, and swapping houses later takes about four clicks on the property marker.
Basements go underneath — even on waterfront lots — and are chosen the same way: prefab shell, decorate to taste. Some basements hold dramatically more decorations than the house above them (see the tables below).
Player dungeons are their own rabbit hole: build rooms from blueprints, stock them with encounters, and open them to visitors.
Outdoors you can plant crops in agriculture beds, fence the yard, place crafting stations, and run a business.
That business part deserves its own line: a player vendor placed on your lot can sell any item in the game for you, around the clock. Commission vendors take a cut; commission-free vendors don't.
A few quality-of-life notes: you can bind your recall to your lot, set per-player access and decoration permissions from the property marker, and review a one-month log of who placed or removed what — useful when the guild redecorates without asking.
The decoration limits, in full
Decoration limits are based on the lot size, not the deed you claimed it with. The limits cover everything on the lot, inside and outside the house:
Lot size | Exterior objects | Exterior lights | Interior objects | Interior lights | Containers | NPCs |
|---|---|---|---|---|---|---|
Market | 100 | 4 | 0 | 0 | 20 | 1 |
Row | 200 | 8 | 600 | 80 | 75 | 2 |
Village | 475 | 16 | 675 | 120 | 88 | 4 |
Town | 800 | 24 | 1,000 | 180 | 112 | 6 |
City | 1,125 | 32 | 1,325 | 260 | 164 | 8 |
Keep | 1,750 | 40 | 2,350 | 310 | 220 | 10 |
Castle | 2,200 | 64 | 3,400 | 370 | 260 | 12 |
Basements get their own, separate budget — and it's huge. A Row basement alone holds 2,000 interior objects (more than three Row houses' worth), scaling up to 16,000 objects in a Castle basement, with containers from 250 up to 950. Basement limits follow the basement's size, not the lot's. If you've ever wondered how people build museums down there: this is how.
Player dungeons scale with the dungeon points you've built into them: 10 decorations, 1 light source, 1 container, and 1 NPC per point.
One practical warning for Row shoppers: most Row houses occupy the entire lot. Your 200 exterior object allowance may have nowhere to go.
Fencing your yard
To enclose a lot with a gated fence you'll want: Village — 4 corner, 1 gated, 4 long, 2 medium; Town — 4 corner, 1 gated, 8 long, 2 medium; City — 4 corner, 1 gated, 14 long, 2 medium. The two medium pieces buy you flexibility on where the gate sits.
Where decorations come from
Loot (creatures, Supply Bundles, breakable crates), crafting, the Crown Shop, player vendors, and a small army of NPC merchants — Housing Decorations Merchants, Booksellers for books and dungeon blueprints, Music Merchants for instruments and wax cylinders, even Fish Merchants for decorative fish. If you can see it in the world, there's a decent chance someone will sell it to you.
Next and last in the series: player owned towns — what they are, how to live in one, and what it takes to run one.
