← Back to blog

New Features & Quality of Life Upgrades in Today’s Update

By admin · 10/21/2026

Today’s update brings a fresh wave of gameplay enhancements and quality-of-life improvements that enrich your journey across the realms of Shroud of the Avatar.

One of the most visible changes is the new icon customization for guild and town desks—now you can pick from 82 in-game icons to represent your members, giving your community a more personal and expressive touch.

Crafting has also been refined: crafting molds now stack, and you can buy 100 for 50 gold. Every mold you already own is converted into 100 of the new stackable version—making your crafting inventory much tidier.

For those who love immersive details, footsteps now match your floor type—wood on planks, stone on tile and stone—adding subtle realism to your player homes.

The long-awaited Roadmap is now live on the official website, offering a clear view of upcoming releases, target dates, and the status of each feature. You can now see what’s planned, in progress, or already done.

In the world of liberated towns, killing a town’s Cabalist grants temporary buffs: 10% more crafting XP, 10% faster gathering, and 20% more fish bites—lasting one full day. It’s a powerful incentive for players to take on these dangerous foes.

Deck building contests now come with a unique trophy: a smoldering black iron cauldron that breathes smoke and glows with combat glyphs, available in gold, silver, and bronze—perfect for showing off your competitive edge.

We’ve added nine new dances—Toprock, Uprock, Hip Hop, Twerk, Robot, Cabbage Patch, Twist, Swing Dance, and Ghoul Dance—brought to life through Mixamo animations and the new Editor tool, adding expressive emotes to your character’s repertoire.

Player-set traps are now in development, with four distinct setting and disarming minigames, five trap kits, and a full trap system coming in the next chaos build—bringing tactical depth to exploration and combat.

Other improvements include reduced memory issues on Linux and Steam Deck, smoother zone transitions, and balance tweaks: heavy armor now slightly slows Air spellcasting and increases focus cost, making spellcasting more strategic for armored fighters.

Finally, the Charnel Gluttons of the deep pits now require a group to defeat—making these encounters more challenging and rewarding.

Summarized from Chris "Atos" Spears' work log at Catnip Games.