Shield of Ice
Summons a shield of ice that increases water attunement and Damage Avoidance and Fire Resistance. Water Specialization increases the duration. This spell is considered a shield spell, and only one shield spell can be active at any given time.
These formulas come from the community wiki and predate the game's overhaul. We check each school against the live game on a GM account; until Water Magic is checked, read the numbers as ballpark. A combat balance pass across 200+ skills is also still in progress, so every number is provisional. (ledger #59)
Calculator
EstimateAt these inputs
5.1Damage Avoidance
+5.1 Damage Avoidance for 1 minute+0.1 avoidance and +0.5 second per Shield of Ice level+1% duration per Water Magic Mastery %, if Water Magic Specialization is training or maintaining
| Focus cost | 14 |
|---|---|
| Cooldown | 15 s |
| Chance to consume reagents | 10% |
| Fizzle Chance From Equipment | -20% |
| Water Attunement | 10.1for 2 minutes, 1 secondattunement +10second +100duration × 2 |
| Fire Resistance | 5.1for 2 minutes, 1 secondresistance +10second +100duration × 2 |
| Spell Critical Damage | 5.1%for 2 minutes, 1 seconddamage × 1.08second +100duration × 2 |
Last verified against: sotawiki snapshot of 2026-10-26 (article last seen in release 109). Not yet checked in the live game. Wiki article. Rules used on this page: ledger #1, #3, #17, #34, #37, #59.
