Douse
Removes a fire damage-over-time debuff & adds a fire damage resistance. Water Specialization increases the duration.
These formulas come from the community wiki and predate the game's overhaul. We check each school against the live game on a GM account; until Water Magic is checked, read the numbers as ballpark. A combat balance pass across 200+ skills is also still in progress, so every number is provisional. (ledger #59)
Calculator
EstimateAt these inputs
20Fire Resistance
+20 Fire Resistance for 31 seconds+1 second per Douse level+1% duration per Water Magic Mastery %, if Water Magic Specialization is training or maintaining
| Focus cost | 3 |
|---|---|
| Cooldown | 5 s |
| Fizzle Chance From Equipment | -20% |
Last verified against: sotawiki snapshot of 2026-10-26 (article last seen in release 90). Not yet checked in the live game. Wiki article. Rules used on this page: ledger #1, #3, #17, #34, #37, #59.
