Shield of Crystal
Summons a shield of crystal that increases maximum health and increases earth attunement. Earth Specialization adds damage avoidance. This spell is considered a shield spell, and only one shield spell can be active at any given time.
These formulas come from the community wiki and predate the game's overhaul. We check each school against the live game on a GM account; until Earth Magic is checked, read the numbers as ballpark. A combat balance pass across 200+ skills is also still in progress, so every number is provisional. (ledger #59)
Calculator
EstimateThis skill's effects don't change with level in our data.
| Focus cost | 10 |
|---|---|
| Cooldown | 30 s |
| Chance to consume reagents | 10% |
| Fizzle Chance From Equipment | -50% |
| Health | 22for 2 minutes, 1 second |
| Earth Attunement | 10.1for 2 minutes, 1 second |
| + Damage Avoidance if Earth Magic Specialization is > 0, for 2 minutes, 1 second | + Damage Avoidance if Earth Magic Specialization is > 0, for 2 minutes, 1 second |
| + Armor Effectiveness if Earth Magic Specialization is > 0, for 2 minutes, 1 second | + Armor Effectiveness if Earth Magic Specialization is > 0, for 2 minutes, 1 second |
Specialization level has no number in this skill's formula.
Last verified against: sotawiki snapshot of 2026-10-26 (article last seen in release 109). Not yet checked in the live game. Wiki article. Rules used on this page: ledger #1, #3, #17, #34, #37, #59.
