Dazzling Rays
Mesmerize up to six targets in an area-of-effect around the player. Duration increases during the day.
These formulas come from the community wiki and predate the game's overhaul. We check each school against the live game on a GM account; until Sun Magic is checked, read the numbers as ballpark. A combat balance pass across 200+ skills is also still in progress, so every number is provisional. (ledger #59)
Calculator
EstimateAt these inputs
100%Chance to Mesmerize
100% Chance to Mesmerize for 2.5 – 5.1 seconds+1% duration per Dazzling Rays level
| Focus cost | 10 |
|---|---|
| Cooldown | 30 s |
| Chance to consume reagents | 10% |
| Fizzle Chance From Equipment | -20% |
Specialization level has no number in this skill's formula.
Last verified against: sotawiki snapshot of 2026-10-26 (article last seen in release 109). Not yet checked in the live game. Wiki article. Rules used on this page: ledger #1, #3, #17, #34, #37, #59.
