Puncture
Melee attack that ignores armor, adds a small damage over time bleed and applies a debuff that makes it more difficult for targets to heal. Polearm Specialization increases the duration of the damage over time effect and the healing debuff.
These formulas come from the community wiki and predate the game's overhaul. We check each school against the live game on a GM account; until Polearm is checked, read the numbers as ballpark. A combat balance pass across 200+ skills is also still in progress, so every number is provisional. (ledger #59)
Calculator
EstimateThis skill's effects don't change with level in our data.
| Focus cost | 8 |
|---|---|
| Range | 1.3 |
| Cooldown | 5 s |
| Physical Damage | 0 – 1 |
| Physical Damage | 0 – 0every 2 seconds for 8 seconds |
| Healing Modifier | -5%for 10.1 seconds |
Specialization level has no number in this skill's formula.
Last verified against: sotawiki snapshot of 2026-10-26 (article last seen in release 109). Not yet checked in the live game. Wiki article. Rules used on this page: ledger #1, #3, #17, #34, #37, #59.
