Healing Blast
Very powerful ranged healing spell that is only usable on others and gains a bonus based on the time since the caster harmed any target. Life Specialization will decrease the cast and lock time.
These formulas come from the community wiki and predate the game's overhaul. We check each school against the live game on a GM account; until Life Magic is checked, read the numbers as ballpark. A combat balance pass across 200+ skills is also still in progress, so every number is provisional. (ledger #59)
Calculator
EstimateAt these inputs
42 – 60Health
Recover 21 – 30 Health× √(Healing Blast level / 40 + intelligence / 40) (estimate)up to 33% health recovery increase for up to 45 seconds since dealing damage
| Focus cost | 28 |
|---|---|
| Range | 20 |
| Cooldown | 16 s |
| Chance to consume reagents | 20% |
| Fizzle Chance From Equipment | -50% |
Specialization level has no number in this skill's formula.
Last verified against: sotawiki snapshot of 2026-10-26 (article last seen in release 109). Not yet checked in the live game. Wiki article. Rules used on this page: ledger #1, #3, #17, #34, #37, #59.
