Death Ray
Medium range life drain spell that becomes more powerful the closer the caster is to death. Death Specialization adds a chance to apply a -5 Death Resistance debuff to the target. This can stack up to 3 times.
These formulas come from the community wiki and predate the game's overhaul. We check each school against the live game on a GM account; until Death Magic is checked, read the numbers as ballpark. A combat balance pass across 200+ skills is also still in progress, so every number is provisional. (ledger #59)
Calculator
EstimateAt these inputs
6.2 – 8.3Death Damage
3 - 4 Death Damage× √(Death Ray level / 40 + intelligence / 40) (estimate)+0.1% per Death Mastery level
| Focus cost | 10 |
|---|---|
| Range | 20 |
| Cooldown | 6 s |
| Chance to consume reagents | 10% |
| Fizzle Chance From Equipment | +35% |
| Death Resistance Specialization | -5for 30 seconds |
Specialization level has no number in this skill's formula yet. Its effect here is the lines marked Specialization, which need the school slotted.
Last verified against: sotawiki snapshot of 2026-10-26 (article last seen in release 109). Not yet checked in the live game. Wiki article. Rules used on this page: ledger #1, #3, #17, #34, #37, #59.
