Went live 4/24/2019 · 87 change items · official notes ↗
In short
Release 65 focuses on performance improvements and quality of life enhancements across Shroud of the Avatar. A significant effort has been made to reduce frame rate hitches and load times, particularly for terrain-heavy scenes, alongside optimizations for trees, shrubs, and native code generation on Windows platforms. Players should notice smoother gameplay overall.
Combat balance received attention with adjustments to summoned and tamed pets; all tamed pets now have roughly 25% increased DPS, and the Wyvern’s poison attack has been modified. Some PVP-focused poisons were also toned down to address balancing concerns. Crafting and the in-game economy see additions like fertilizer affecting agriculture outcomes, batch consumable recipes, and a new “Vault” section in the Crown Shop offering limited-time access to previously expired items at premium prices.
Finally, several player-facing features have been added or improved. Paintable homes are now live, alongside updates for Dynamic Player-Owned Towns. New random encounter merchants offer unique goods like tabletop statues and peasant clothing. Decoration options were expanded with scaling and flipping functionality, and a variety of stretch goal items from past releases have finally been implemented. Several scene revitalizations also took place including Deep Ravenswood, Noreach, and Solania Catacombs.
AI-generated summary (google/gemma-3-27b) — may contain errors; the full notes below are authoritative.
Other (87)
- Performance: Performance work will mainly focus on improving frame rate and reducing hitching during gameplay. Work will also continue to be done on load time reduction on the few outstanding scenes that are not meeting our 15-second load time target.
- Combat: A pass will be done on summoned pet balance. This will include additional party bonuses based on pet type.
- Crafting & Economy: Fertilizer will now be able to be used in Agriculture to affect the outcome. Players will also be able to purchase items from the “Vault” section of the Crown Shop which will feature rare, previously-expired items that will be available for a limited time at a premium price.
- Player Towns & Player Housing: Our first ever paintable homes will also go live! Updates to Dynamic Player-Owned Towns (POTs) that have locked submission forms will appear in the game.
- Livestream Content: We will add recent livestream stretch goal items.
- Female Peasant Wearables: The clothing worn by female peasants of Novia are now player wearables. These can be purchased from the new Peasant Clothing merchant that can appear on rare occasions in random encounters (see above).
- Quality of Life
- Story:
- Terrain Performance: With the terrain related issues from the previous release resolved, we will be enabling terrain instancing support on the GPU for most scenes. This will reduce the load on both the CPU and GPU.
- Native Code Generation: For Windows platforms, we are attempting to use a new system that allows us to prebuild more heavily optimized native code. For Windows clients, this brings a significant performance bump. We will be testing this on Windows for Release 65 but will investigate using it on all platforms in the future.
- Vegetation Shader: Trees and shrubs have received a major update that dramatically improves their performance on both the CPU and GPU.
- Tamed Pet Balance: Last release work was done to bring summoned pets up to a more respectable level. For R65 we took a pass at evaluating tamed pets. The primary thing that stood out was their lower than expected DPS in combat. All tamed pets should see roughly a 25% increase in DPS. Additionally, the Wyvern’s poison attack now also adds a weakness effect and drains a small amount of focus.
- Young White & Black Dragons: We added the two remaining color variations of the young dragons to the Plains Encounters. When the Novia version of the dragon wave starts, there is a very rare chance to spawn a young white dragon. In the Hidden Vale version, there is a very rare chance to spawn a young black dragon. Summary of young dragon locations:
- Wave Battle Improvements: Some wave battles may now have one or more waves that repeat for a specific time. If one of these timed waves is defeated too early, it will repeat until the time requirement is satisfied. Also, the timing of wave battle activities should be better synchronized for all players involved.
- Xen Penetrator Bow Balance: The power of this bow has been reduced very slightly. The Strength Damage Divisor has been adjusted from 12 to 14 and the max charge level for it has been reduced from 8 to 6.
- Dodge Changes: Targets that are stunned will no longer be able to dodge attacks. Targets which are rooted will have their dodge chance cut in half.
- Chaotic Poison and Unicorn Blood Poison Balance: Both of these have had their chances of unleashing their most powerful effects dramatically reduced. These poisons are primarily used for PVP and were quite unbalancing in some builds and these changes are meant to help provide some balance.
- Party Pet Bonuses Delayed: Work on patches for Release 64 delayed our work on Party Pet Bonuses.
- Black: Plains Encounter (Hidden Vale)
- Blue: Grunvald Shardfall, Plains Encounter (Novia), Plains Encounter (HIdden Vale)
- Green: Grunvald Shardfall
- Orange: Grunvald Shardfall
- Purple: Plains Encounter (Hidden Vale)
- Red: Plains Encounter (Novia)
- White: Plains Encounter, Plains Encounter (Novia)
- Yellow: Northwest Blackblade Mountains
- New Rare Random Encounter Merchants: There are now two new rare random encounter merchants who will sometimes appear after the boss is defeated and will sell the players items for in-game gold. There is a Sculptor who sells tabletop versions of the Greco-Roman style statues seen around Xenos as well as wooden versions of our creature and elf statues. There is also a Peasant Clothing merchant who sells the clothing worn by female peasants of Novia.
- Wood Pulp Refinement: The Wood Pulp recipe is now part of refinement and Refinement bonuses are now available. Paper makers everywhere rejoiced!
- Hourglass Recipe: This new recipe, which can be found on Alchemy merchants, requires Elemental Sand found on Sand and Earth Elementals.
- Item Weight Changes: Crafting results now weigh less than source materials for most recipes. This resulted in tweaks to the weight on many different items. For the most part they were reduced but a few were increased. Food, crafted components, armor, creature components and arrows in particular had their weight reduced. Scrap is the one category of item that the weight is too low and was increased.
- Batch Consumable Recipes: We added batch versions of recipes for some consumables (Found on alchemy merchants). These include: Recall Scroll, Teleport Scrolls, Lesser Healing Potions, Lesser Focus Potions, Healing Potions, and Focus Potions.
- Taming Simplifications: We made various changes to Taming to make it more easily understood and used, especially for new players.
- The Vault: Players will now be able to purchase items from the “Vault” section of the Crown Shop which will feature rare, previously-expired items that will be available for a limited time at a premium price. The rules of The Vault are:
- Fertilizer Delayed: Work on patches for Release 64 delayed our work on fertilizer.
- Name Changes: All references to “Summoning Whistle” have been changed to “Taming” including the name of the crafted necklace is now “Taming Necklace.”
- Taming Necklaces: A less powerful Taming Necklace has been added that will allow taming to be more accessible to new players. The “Wooden Taming Necklace” has reduced durability and makes taming more difficult but can be purchased at Taming and Outskirts merchants.
- Taming Collars and Animal Collars: The recipes related to the taming collar has been simplified to not require the animal collar component crafted from tailoring but to instead require those ingredients. The active “Taming Collar” recipe has been updated. A discoverable recipe has been added that works the same as the old recipe for the existing animal collars. The animal collar recipes is not being removed from the game, just removed from circulation.
- Name Change: Items that are re-released into The Vault will have “Vault Edition” appended to their name that defines them as re-released and therefore different from the original items. This name will be visible in inventory, when trading items, etc.
- Premium Pricing: The items in The Vault will generally be more expensive than similar items currently in the store.
- Reserved List: Original Kickstarter / Pledge Items will not be appearing in The Vault. Pledge items are considered reserved. All other items have a chance to appear in The Vault.
- Decoration Scaling: After numerous player requests, we now allow select decorations can now be scaled slightly (plus or minus 20%). Note that trophies that already have a scale factor (such as for trophy fish) and many items that are interactive (crafting stations, beds, chairs, etc.) cannot be scaled.
- Decoration Flipping: A limited number of items will now also allow flipping them over to show the other side (like we allow for books). This will not be available on most items.
- Tabletop Greco-Roman Statues: These tabletop versions of the Greco-Roman style statues seen around Xenos can be purchased with in-game gold from the new Sculptor merchant that can appear on rare occasions in random encounters (see above).
- Tea Service: This plain Tea Service can be purchased from any Decorations Merchant for in-game gold.
- Dungeon Encounters: Encounter versions of the 3 dungeon rooms from the Challenge Dungeon have been added. The blueprints should now drop from creatures there and the conversion recipes have been added for existing rooms. These encounters are less challenging than the other rooms for those seeking something a bit less demanding.
- Wooden Statues: Wooden versions of our creature and elf statues. These can be purchased with in-game gold from the new Sculptor merchant that can appear on rare occasions in random encounters (see above).
- Great Knight’s Tent: This tent has been added back to the Tailoring Merchants and can be purchased with in-game gold.
- Pipe Organ: This plain Pipe Organ can be purchased from any Music Shopkeeper for in-game gold.
- Lord British Cupcakes: Scottie added four unique visual Lord British cupcake decorations (Ankh, Lattice, Swirl, Rosette) to go with the four different years of Lord British Birthday Cakes (2014, 2016, 2017, 2018). The colors of the cupcakes sync with birthday cake of that year. Here is the updated reward list for the Lord British Birthday Cakes:
- Lute, Flute, Wax Cylinder Cost Increase: The in-game gold cost for these items has been increased to better support the crafting economy.
- Paintable Homes Delayed: Although we were able to get the supporting tech in for Paintable Homes, work on patches for Release 64 delayed our work on the User Interface and content work on the homes for the Paintable Homes feature.
- Fireworks (Red Missiles) x5
- Fireworks (White Missiles) x5
- Fireworks (Blue Missiles) x5
- Two Random Potions (Focus, Restoration, Acumen, Might)
- Four Consumable Cupcakes (Ankh, Lattice, Swirl, Rosette) [Updated from single Ankh Cupcake]
- New and Updated Dynamic POTs:
- BloodMark: Added new City southeast of Brittany.
- Castle Anthrax: Added new Holdfast nested in Jade Valley.
- Jade Valley: Adjusted interconnection teleporters.
- Metallicus: Upgraded to Hamlet.
- Mount Midir: Added developer POT (for contests and events) southeast of Brittany.
- Release 60 Stretch Goal Items: We have completed more of the Cornucopia-themed Release 60 Stretch Goal items and hope to address the one remaining item (Construction Decorations) in Release 66.
- Release 61 Stretch Goal Items: We have completed all of the Dark Winter themed Release 61 Stretch Goal items.
- Dragon Polearm (apologies for not delivering in R64)
- Dragon Sword (apologies for not delivering in R64)
- Traveler Wagon
- Haunted Yule Tree Set (apologies for not delivering in R64)
- Haunted Sleigh
- Icy Dungeon Cathedral Room
- Icy Dungeon Encounter Room with Fishing Spot
- Release 62 Stretch Goal Items: We have completed many of the Carnival themed Release 62 Stretch Goal items and hope to address the two remaining items in Release 66 (Basement Hatches and Dungeon Ballroom).
- Masquerade Mask
- Jester Mask Wand
- Jester Mask Staff
- Pinstripe Tuxedo
- Jester Outfit
- Carnival Colors (Purple, Green, Yellow) Cycling Dye Replenishing Box
- Damask Lace Wedding Dress
- Hot keyable toggle for tooltips for inventory: Added option to disable tooltips for inventory list, added key mapping to toggle option, defaults to “,” (comma).
- Gold and Pooled Experience: These are now shared between characters on the same account.
- Deep Ravenswood: A pass was made to revitalize this once popular scene without dramatically changing its personality. Spawn counts in the scene were greatly increased in the woods surrounding the stone outcropping. The undead area in the middle has also been reworked slightly to move more spawns closer to the ruins that are a popular camp. Additionally, rare higher level spawns were added including a new mini-boss that has 2 new artifacts.
- Necropolis Barrens: The season for Envy Angel and her wisps is over. They have been temporarily removed from this scene but will return next year.
- Noreach: Most NPCs in this scene now have local dialogue. One in particular, a seer at the docks, warns that those who sail to the north disappear and never return. Find Sigrunn if you want to help her in her quest to investigate these disappearances!
- Solania Catacombs: The daemon now appears after killing a few waves of enemies, allowing his reset time to be shorter. The key to unlock this secret room will drop as loot more often and a note has been added to hint about where to find that key.
- Soltown: Fixed an issue where completing the task to give Stanley the notes from Edvard wouldn’t clear his quest waving or compass marker.
- Yew: Added “Rune Bag” daily quest as a spin-off of Sigrunn’s disappearances quest mentioned above. Once you get to a certain midpoint in Sigrunn’s quest, you’ll be able to help Pendro in his mystical research by providing him with a new rune bag each day.
