New Fixes and Improvements for Shroud of the Avatar – September 9, 2026
Today’s update brings a wave of quality-of-life fixes and subtle but meaningful improvements across the game. The bard bar has been temporarily removed from all menus and options, though your saved data remains intact—just waiting for its return. Dungeon maps have been fully rebuilt with watertight geometry, eliminating visual glitches like streaks and floating surfaces, especially in The Rise.
Pets are now moving at their natural speeds again—no more sheep racing at dragon pace. They also cross property lines once more, fixing a long-standing navigation issue in towns like Owl’s Head. The male tavern bartender, previously stuck in place due to a zero walking speed, is now walking freely.
The interface has seen several cleanups: the Skills window no longer blinks tooltips, and the settings window is now searchable, with intelligent filtering that understands terms like “fov” or “hotkey.” Interface settings are now grouped logically under six clear sections, making it easier to find what you need.
Worn gear now has visible controls—Hide Helmet and Hide Cloak options appear in the deck builder and gear menus, letting you manage visibility with confidence. The Edit Deck glyph counter now reflects the true absence of a limit, so your deck won’t look broken.
Fishing is now a proper mini-game: watch the bobber, time your hook, and keep tension to land the catch. A clean land also grants bonus experience. Gathering nodes now reward more based on how far you’ve progressed in your Meticulous Collection chain, with clear feedback on what you earned.
Alchemy bombs can now be thrown directly from your bag during combat, and search boxes across vendor lists now work properly with scrollbars. Bug reports now properly include attached screenshots—crucial for visual issues.
Finally, Quick Deposit no longer halts midway when switching chests, and decorative items no longer float or skip surface checks. Even the note keyboard now uses your actual keys, not assumed numbers.
These changes may not all be flashy—but they make the world feel more consistent, responsive, and alive.
Summarized from Chris "Atos" Spears' work log at Catnip Games.
