A Shifting Sea, Working Ladders, and Sharks That Notice You
The big news from today's work log is the Shifting Sea, a 16 km ocean that is dealt anew every day. Islands only appear as a crew sails within sight of them, and the sea is stocked with pirates to sink or board, ships in distress, castaways and a rumour board. The way in is a fog bank on the Great Sea. For now this is staff testing only, so don't go hunting for the fog bank just yet.
Named locations in the Shifting Sea include the pirate islands of Wreckers Rock and Cutlass Cleft, the raft town of Driftmoor with five daily quests, the Blackwake Hold dungeon, and Tidecrown. Performance work jumped from about 9 pieces a day to roughly 20, and every island's shallows now get a wave mask. Also out there: waterspouts that can pick up a ship and throw her, crew and all, across the sea.
Ladders and a captain's view
Working Ladders are built, and you climb them rung by rung. There's a chance to be knocked off when hit, though that's switched off until the first ladders are placed in the world. At sea, the captain's view now shows your whole ship from above while you steer, and the horizon stays level while the boat rocks under you.
Map waypoints
You can right-click the map to drop a waypoint anywhere, even under fog of war, and both the compass and the guide wisp will follow it.
Sharper teeth in the water
Combat under water got more dangerous. Barracuda, Great White Sharks, Humboldt Squid and an Orca joined the Moray Eel in the Volcano Archipelago dive water, across 25 spawn points in all, and they can now see swimmers at the surface. This is on for QA.
Odds and ends
A new dog breed arrives every Thursday, starting with the Corgi on November 12. And the steam catamaran now lies at anchor off Smokehaven, with two boilers, two propellers, and the ability to turn in place.
Summarized from Chris "Atos" Spears' work log at Catnip Games.
