Went live 3/28/2023 · 84 change items · 1 interim builds · official notes ↗
In short
Release 112 is now live, bringing a wealth of fixes and improvements across Shroud of the Avatar. A significant focus this release is on quality of life enhancements within player cities, with new options for managing decorative pets and conversationalists – owners can now directly control their movement (stay or patrol) via a right-click menu, while others will see nameplates without owner information. UI issues regarding naming have been addressed as well.
The world itself has seen extensive attention, including numerous fixes to terrain, collision, pathing, and character behavior across nearly every major region. Many NPC conversations have been corrected for typos or incorrect references, and several areas received visual updates like added lighting or improved effects. Combat sees minor additions with the ability to use confetti eggs, snowballs, and cupid bows on all creatures, including pets!
Finally, crafting has four new rustic cabinet recipes available in Verdantis, and garden sheds are now placeable by governors and stewards. Baby dragons can now move (though a proper walking animation is still planned), and several item issues have been resolved – from bunny slipper colors to basement collision problems preventing unintended farming exploits. Overall, this release focuses on refining existing content and improving the player experience through numerous smaller but impactful changes.
AI-generated summary (google/gemma-3-27b) — may contain errors; the full notes below are authoritative.
Crafting & Items (13)
- Four new rustic cabinet recipes can be found at deco merchants in the Verdantis region: Large Rustic Cabinet, Tall Rustic Cabinet, Small Rustic Cabinet, and Short Rustic Cabinet.SOTA-70597
- The Garden Shed is now placeable on POT Land by a Governor or Steward.SOTA-71190
- Baby Dragon Conversationalists are now no longer unable to move. (If set to patrol, they slide now. A proper walking animation will be added in a future patch.)
- Fixed the materials used by the lid of the Nautical Basement Entrance to be metal instead of wood.SOTA-69651
- Adjusted max size of the Bug Brigade cloaks and new Bug Rewards.SOTA-70902
- Fixed ankle skin color for both brown and white bunny slippers.SOTA-71208
- Fixed the height of planting areas and cherry blossom pavers to be a little bit higher to stop the Z-fighting glitch and possibly fix the area farming skills with the planting area.
- The descriptions of ephemeral pet equipment mention that the items cannot be repaired, but users could drop a repair kit on them to repair. This has been fixed and these kinds of items won’t be repairable anymore.
- Basement colliders have been tightened to avoid void farms.
- Pets should no longer clone themselves when placed on a rug/paver that is then moved.SOTA-68075
- Conversationalist Barbarian Fighter Male 1 has his head back.SOTA-70131
- Fixed rotation of moondial when a player interacts with it.
- Adjusted Air and Water Elemental visuals.
Combat & Skills (5)
- Confetti eggs, snowballs, and cupid bows can now be thrown/fired at all players and at neutral and hostile NPCs. (A cupid bow will only use the manual attack; autoattack must be toggled off.)
- Made cupid bow FX bigger so we can see the hearts a little more. Now you can also shoot an arrow of love at your favorite (summoned) pet!
- Fixed a bug with the harvesting animation scythe for female characters that broke the client.SOTA-70910
- Chaotic clone will no longer show all tools and instruments equipped.SOTA-69035
- Fixed the wild cats’ nameplate being offset when knocked down.SOTA-70053
UI, Store & Lua (8)
- Right-clicking on a placed decoration pet or conversationalist now provides a menu with options for Pick up NPC, Stay here, and Patrol. These options will only be seen by the person who placed it on the lot so as to avoid conflict with the lot owner or other co-owners; lot owners will see Send to player’s bank instead. Clicking “Stay here” and “Patrol” should now make the pet stay here or go wandering around, even if the lot owner is not present. Deco pets can now only be renamed from within inventory or when summoned as a personal pet instead of placed.SOTA-66464
- All deco pets, including conversationalists, will now have nameplates even if the lot owner is not present. The second line with the name of the lot owner has been removed.SOTA-66785
- New journal entries will be shown after the conversation.SOTA-71149
- Fixed fish tank accessory still showing Equip in the right-click menu.
- Updated some of the moon skill descriptions to stay consistent between them.
- Corrected names in store for back-slung harp and lute.SOTA-71211
- Corrected names in store of Heart-Themed White Coffee Table 2-Pack and Heart-Shaped White End Table 2-Pack.
- Deco fish catches have been removed from the public API.
World & Quests (51)
- Added new decoration fish into fishing loot tables.SOTA-71202
- Some children now have hair and clothing variations.
- Improved loot acquired from skinning Juvenile Dragons.SOTA-71205
- Updated some Fishing Supplies Merchant shop bundles.
- Forest Road Encounter: Shandy’s wagon no longer clips with large rocks.SOTA-71155
- Plains Road Encounter: The undead/skeleton scenario no longer gives the “great threat” message more than once.SOTA-71181
- Swamp Road Encounter: Exiting Hidden Vale’s tiger scenario now properly sends you to the Hidden Vale overworld.SOTA-71152
- Jaanaford and Vertas: Replaced a rug that used the wrong prefab.
- Aerie: Updated the logic by which avatars can obtain the key from Lord Harcourt Drumplemouth.SOTA-71195
- Ardoris: Dredged all the canals and some of the open water.SOTA-71200
- Battle of Solace Bridge: Removed obsolete quest data from the new player handbook found in this scene.SOTA-71191
- Blackblade Foothills: Reduced damage and updated sound effects for “dustdevil” tornado hazard. Made similar updates to other tornadoes.
- Blood Bay: Fixed a small bed with a bad display name.SOTA-48761
- Blood Bay: The “high jump” fumaroles now toggle on and off and have enhanced effects.SOTA-40554
- Blood River Outskirts: Paeon no longer claims to be a member of the Whiteguard.SOTA-71187
- Bramble: Changed the carpentry merchant to use a commoner body type.SOTA-71134
- Broochash: Corrected typos in Umberjack’s responses for Albreda.SOTA-71199
- Brookside: Moved several floating world objects to the ground.SOTA-71207
- Castle Atos: Added some extra lights.
- Castle Atos: Fixed a stuck spot in the stables.SOTA-71216
- Castle Atos: Fixed collision at the inner gateway.SOTA-71192
- Castle Atos: Standing in the fire at the tavern will burn you.SOTA-71173
- The Crags: Fixed a stuck spot.SOTA-71218
- Crooked Shank: Villagers now have alternate barks after you wrong them. Removed elements of an archway that was floating over water.SOTA-71189
- Eastmarch: Adjusted the water material, removed collision from the water surface, and updated the path grid in the swamp cave.SOTA-58002
- Grusk: Fixed issues with the lighthouse rock base where players were able to see underneath the stairs.SOTA-71154
- Grusk: Vishpop should no longer move from his spawn location.SOTA-71177
- Halls of Artifice: Reset Kiakis back to his correct character model.SOTA-71176
- Jaanaford: Caretaker Euridice’s “shrine” response now properly refers to Justice instead of Honor.SOTA-71185
- Jaanaford: Fixed a typo in caretaker Zed’s “shrine” response.SOTA-71178
- K’rul: Added high fire damage to a lava pool at the bottom of a ravine.SOTA-71174
- Kiln: Caretaker Caden’s “shrine” response now properly refers to Honor instead of Justice.SOTA-71184
- Kingsport: Fixed a typo in Powell’s “rumors” response. Removed a duplicate keyword from guard Powell’s responses to stop a build error.SOTA-71186
- Owl’s Head: Improved the “closure” responses when telling Marisol about her late husband. Added a chaplain at the Virtue temple. SOTA-70664,SOTA-70664SOTA-10600
- Port Graff: Removed the line-of-sight requirement for conversations with the Ebon Dawn prisoner.
- The Rise: The Orange Pit Dragon is now the Ferocious Orange Pit Dragon, has white wings, and is the only dragon that offers blueprints for the Rise rooms as loot. Also, corrected scale of small dragon colliders and moved overhead names closer to their bodies.
- Solace Bridge Outskirts: Fixed a small bed with a bad display name.SOTA-48761
- Solace Bridge Outskirts: No location in the abandoned village should have anti-theft protection anymore.SOTA-71180
- Solace Bridge Outskirts: Reduced the size of the damage volume for Filmore’s spike trap.SOTA-71150
- Solace Bridge Outskirts: Removed redundant textile station from farmer’s attic.SOTA-71172
- Southmarsh: The two locations with deep water now allow swimming and fishing.SOTA-71179
- Spectral Mines: Put some rocks under a floating column in a new arch-lapin cavern.SOTA-71215
- Spectral Mines: Updated the path grid. Added reverb and ambient sounds to new arch-lapin caves.
- Spectral Peaks: Added webs to spider boss cavern.SOTA-62814
- Troll’s Bridge: Fixed a path grid issue that was preventing the trolls from walking across the bridge steps.SOTA-71188
- Verdantis Shardfall: Added visual effects to the water within the crater.SOTA-71182
- Vikland: Adjusted size of fish school volumes to help keep them from swimming above the surface of the water.SOTA-70956
- Vikland: Moved a floating mandrake root to the ground. Added 2 seconds to each chime’s timer in the tunnels to the Obsidian valley. SOTA-71151,SOTA-71151SOTA-71148
- Well of Aldur: Fixed a pathing issue with some stairs. Rebaked the NavMesh.
- Well of Aldur: Reduced collision of a column that was extending too far into a walkway.SOTA-68507
- Yew: Modified the conversation for Eve Moonflower to remove some responses she shared with another character.SOTA-71171
Player-Owned Towns (1)
- The Barren Shores: Removed dev-owned POT from Mistrendur.SOTA-71157
Interim builds (1)
Build 1648 — Apr 2, 2023, 1:40 AM
- Fixed baby dragons’ walk animation. Adult dragon and troll conversationalists can also now patrol.
- Fixed renamed POT NPC names not showing correctly.
- Fixed typo in the rewards window.
- Stone basement 2-story village stairway will be able to be decorated again.
- Fixed naming for the jester scepter and enabled the pattern.
- Fixed the jester scepter’s placement collision for walls.
